Jack Myers TomorrowToday projects investments in videogame advertising will grow from 2016’s figures of $1.9 billion to $2.3 billion in 2020. According to the industry researchers at SuperData, as reported in PC World, the "worldwide gaming video content audience includes 665 million people." And it's growing: The company predicts a 21 percent viewer increase between now and 2021. According to SuperData, there's now a bigger audience for gaming video than the combined audiences of HBO, Netflix, ESPN and Hulu.
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