Advocates of a mainstream existence for virtual reality (VR) and augmented reality (AR) content generally bet that the pathway to that existence is a header -- as in helmets, goggles or something else people wear on their heads. Mobile devices rate a distant second, as in smartphones or Google's Cardboard product. But after Digital Hollywood's annual Media Summit last week in New York City, all bets are off.
What is the Future of VR and AR?
