Some would say that videogames are not even a part of television, let alone an important part of it. Nielsen has two different measures of the total use of television, the traditional Homes Using Television (HUT) which includes all the normal TV programming we have always associated with the medium, and TUT (Total Use of TV Set) which includes videogame usage, use of Blu-Ray devices, and in the near future might include virtual reality. So, videogames are a part of the use of the TV set, and the share of audience that is playing a game versus watching a normal TV show has been growing steadily over the years and peaked during Q4 2018 at nearly a 35 share among Males 12-17 and over a 30 share among Males 18-24. Even in Q4 2022 videogame share among Males 12-24 remained over 20%.
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